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Woonstad Game
Serious game designed for Woonstad Rotterdam. Simulation of residents moving, buildings breaking down. Players have an iPad interface to interact with the game. Gameboard, gameserver & player interfaces designed and built by protoproto. Game design by Door & Door Design -
Electric Pendulum
This pendulum shows that moving a magnet over a coil of wire generates electricity. It was made for a educational program in NEMO. -
Maintenance Masters: A serious game
Developed for the recruitment program of the NS. It is a self contained device that simulates the maintenance schedules of a fleet of trains. Scanning the right combination of cards at the right time will perform maintenance on trains and the player is rewarded with points based on how fast they worked. Players need to find the right combination of tools, personnel and other attributes, scattered across the materials provided to different player roles. Players are left with experiential insight in working for the fleet management department of the NS. -
Fingerprint Briefcase Puzzle
Find the right fingerprints, and shutdown power to the city! Puzzle box designed for Frisse Blikken. Two RFID readers check for the right combination, which unlocks the big button in the middle. Pressing the button sends a signal to wireless power outlets, "shutting down" the power in the room. -
Applause in a box
Designed to reward people who donated to a children's charity. Commission was just for the electronics, a cardboard box was used as a proof of concept. -
Serious Gaming: Energy needs in a city
These boxes were designed and built for Frisse Blikken, who had designed a serious game for Alliander where employees had to experience the coming changes energy demands, and learn how to adapt the network to it. protoproto was hired to design a way for the game to be physically digital, allowing instant feedback for the players. The system consists of 26 WiFi equipped boxes that communicate with a central server. The boxes' behaviour is entirely defined in the server, allowing the game logic to be easily updated. -
Atomic Memory
This is a model that explains how the atomic memory research by Sander Otte works. It was built for the TU Delft research exhibition of 2017. In this exhibit, the most prominent and promising research projects are displayed, in an effort to connect researchers with businesses, and also to showcase the TU Delft's work with the public. More information about this project can be seen here and here. -
6DOF Stewart Platform
This is a model of a 6 degrees of freedom hexapod with a control panel that allows the user to manipulate each axis individually. Each axis can be set to oscillate through a sine wave, or controlled manually. It was built for the TU Delft research exhibition of 2017. In this exhibit, the most prominent and promising research projects are displayed, in an effort to connect researchers with businesses, and also to showcase the TU Delft's work with the public. More information about this project can be seen here: https://www.youtube.com/watch?v=z6vScQft8Qo -
Water filtration system
This interactive was designed to illustrate the applications of different types of water filtration. As water passes through each step, it gets cleaner, finally ending up as potable water. -
Lightbeam
The Lightbeam was designed with minimalism in mind. There is only function, and lines. Using a combination of stock components and custom 3D printed parts, a fully realised product emerges that bypasses traditional manufacturing techniques. -
Temperature Sensor Scale Model
This interactive model was designed to help the researcher who invented it to explain the working principles to potential investors and other interested parties. -
Mechanical Diaphragm/Iris
This mechanical diaphragm was first modelled in SolidWorks to make sure all the parts fit together properly. It was done as an exercise in creating layered assemblies that can be fabricated using a laser cutter. Constructed out of 2mm plywood and .2mm black cardboard stock for the iris blades. -
Augmented Reality Projection Game
This is a prototype of a game that was designed to be placed inside the exhibition space of a toy museum. Users place certain blocks on a semi-transparent screen, and a Processing sketch recognizes which block it is, and where it is positioned (using a modified PS3 eye camera and AR markers on the bottom of the blocks). It can then project the right images right on top of the blocks, thus augmenting the physical blocks with digital projections. The screen is lit from below with a strip of infra-red LEDs that emit light with a wavelength of 850nm. It was done as a Joint Master Project at the TU Delft, our group was called 'Studio Prik'. -
Frame: Interactive Glasses Display
'Frame' is an interactive store display concept that helps customers make a choice by offering suggestions based on the behaviour of previous customers. When a pair of glasses is picked up, three other pairs of glasses will be highlighted to guide the customers in their choice. This project was part for the course Interactive Technology Design at the Industrial Design Engineering faculty at the Technical University Delft. The final working prototype uses a combination of Arduino + Processing + PHP (OpenSlopeOne) + MySql to record behaviour and serve recommendations. It was done in collaboration with other students, our group was called 'things3'. -
3D Printed Diamond Collier
This 3D printed collier is printed in its entirety. Each individual link is made up of the edges of a diamond, and are arranged to form a flexible chain. You can buy it from my shapeways shop for $49.99.